Prepare for the Jam!

Don’t know what the Game Jam is? Maybe you know what it is, but haven’t gone to one and want to learn a little more before commiting? Why not try the St. Louis Meetup group. On January 23rd, 2012, the meetup will be having a special meeting specifically to prepare for the Game Jam.

The meeting will be generously hosted at and by Simutronics again. It’s a great and comfortable environment to meet new people, and to prepare for the battle to come. Here is the link to the meetup page containing all of the information about the Game Jam preperation meetup. See you there! [link]

Now Hiring: User Interface Artist

We’re currently expanding our team and are looking for self-motivated and enthusiastic people with a talent and passion for advancing the artistic medium of Interface design! Graphite Lab is seeking a versatile, intelligent User Interface Artist with a range of experience in designing and building interfaces for games, websites and mobile applications. Our UI Artists [...]

Now Hiring: Director of Business Development

Graphite Lab is seeking a versatile, intelligent Business Development Director with a range of experience in building and growing relationships in the video gaming and advertising industries. Applicants must possess the skills necessary to identify, attract, execute and grow sales for Graphite Lab. The Business Development Director [BDD] is responsible for developing strategic business partnerships [...]

Registration open for Global Game Jam!

The Game Jam approacheth!

If you are planning on attending any part of the Global Game Jam in January, please register at globalgamejam.org. This does not mean you have to commit to attend the entire event, but we’d like to know at least how many people are planning to come, for any part of it.

Registration is a 2-step process:

1. Signup for a free account at globalgamejam.org (or you can use your account from last year, if you want).

2. Once you are logged-in, link your account to the St. Louis jam site, by going to the UMSL site page, and then click “Join” in the righthand menu bar.

If you have any questions, please write to elonka@aol.com, or post to the stlgamedev mailing list and we’ll help you out!

Thanks!

Play Catnap Climb!

We’re excited to share a bit of news about a simple flash game we put together this past summer. Graphite Lab worked with INFUZ to produce Catnap Climb as part of a larger campaign for one of their clients. Catnap Climb is a flash game where players control a playful kitten as they climb an [...]

3D Modeling Intern, Cole Biesemeyer

Graphite Lab hosted a talented intern for 3 months this fall. Cole Biesemeyer had a chance to write about his experience: “Working at Graphite Lab over the past couple months has been an awesome experience. Working on assets from Seamless Entertainment improved many of my skills in areas such as unwrapping and texturing, and it [...]

N-Fusion Interactive gets iOS friendly!

Apple fans never fear, we got you on this! Both parties were excited for the launch of this site, with it’s highly custom design, Flash animations and playful yet powerful interface. However, N-Fusion, being an iOS game developer, definitely needed their website to not only be compatible with iOS devices, but also have the same [...]

Bluebones’ Revenge

A little over a year ago, we released our second game, called Bluebones’ Curse on the Xbox Indies platform. It was total failure commercially, with just a total of 282 sales to date. We were expecting to do quite a bit better than that.

The game had a number of things going against it.

  1. Xbox Indies Platform
  2. Bluebones is a 2d run and jump platformer, a genre completely overrun on XBLIG. Many developers struggle to turn a profit, and releasing a basic platformer might not be wisest choice, if profit is a consideration.

  3. Timing
  4. We had planned Bluebones to come out in time to possibly score a tie in with the Halloween Xbox 360 dashboard event that they run every year. Unfortunately, by the time the game launched, I was informed that the promotion selections had already been decided. Now, that doesn’t mean we would have been included, but we obviously made a mistake with the timing.

  5. It isn’t very good
  6. Duh. This took me a really long time to come to terms with. The graphics and animation look great, and I’ve gotten lots of great comments on my intentionally cheesy voice recordings, but the game itself isn’t all that memorable. It’s not bad, it’s just doesn’t bring anything special to the table. Obviously, while it’s worth noting the other problems, this is the one that really matters.

Now that Hypership is out and Kris has taken over the responsibility for future updates (I’m still willing to help with bug fixes, of course), it’s time to turn my attention to the next project. Mollie (my wife and artist) and I are really excited to return to working on Hero In Training. We love the concept, and have a lot of content ready to go. Plus, we have some fun ideas on how to freshen it up. (For starters, it’s no longer going to be a standard action-combat platformer.)

But before I get to work, I feel I owe it myself to take another look at Bluebones and see if I can do better. In addition to redeeming myself, I have two specific goals in mind. First, I want to experiment with platformer controls on mobile devices. Few games have done a good job there (virtual d-pads are an abomination!), and I’d like to see what I can come up with. Additionally, I want to really kick the tires on my code and make sure that it can handle releasing on all of the platforms I want to target in the future. (iOS, Android, Windows, Mac OS X, and Linux.)

2012 Game Jam will be at UMSL!

Good news! UMSL will be hosting the January 2012 Game Jam, which will take place from January 27-29, 2012.

If you are planning on going, please create an account (or login with your old one) at http://globalgamejam.org, and signup at: the UMSL Game Jam page, by clicking “Join” in the righthand column.

More details will be posted soon!

Graphite Lab Displays Work on Bēhance!

We are pleased to show off our work using the Bēhance Network! Bēhance is a social network geared towards creative professionals. It is a great way for artists and art teams to consolidate their projects into one place. Head on over to our profile and see what I mean! Bēhance also gives you a nice [...]